Tuesday, March 10, 2009

Lesson and summary of Films

Films:
The Game:
Very interesting film. About a new kind of company for providing new experience to people. A big network of people are involved and some objects were provided to go through the game.
2001:
A very inspiring film. It was filmed in 1976 when human not yet arrive to the moon. The story covers human history from the beginning as a money to the very future when human can travel to space and other planet. It projects space hotel, 3G phone and AI and also remains us if human is too rely on AI and one day they may rule over us. The ending is mysterious and maybe saying the end of human is the beginning of the ET life?
Children of Men:
A projection of the future when human cannot give birth anymore, where the world falls into wars and chaos.
Minority Report:
What happen when human can project crime. But the message is also about human cannot reply too much on machine, it can always one day goes wrong. The film has a very impressive computer control device.
2046:
It is a mixture of reality and a novel story.
Blade Runner:
Again, what happen when human too rely on AI. And also an ethic question is human are right and have the right to kill AI when they are just like human?
Strange Days:
A device that can copy people's memory and experience. An implication of how evil people may use it.
Code 46:
How the government may response in the future when clonning technology happened, where they establish cade 46 to control and seperate people to avoid human gene problem.
Matrix films:
A extreme between reality and virtual reality and how AI has totally rule over human in the future.
Final Cut:
When human can record their memory, there is a new profession appear for editing dead people's life story for their family to keep. A very good film showing how ethic value is offended and how the society will react.
Sometime in life you just want to:
What people may do if they can control their everything of their life by a remote control. They simply skip all chapters they don't like such as work, sick, arguing, traffic etc. But finally find that they miss and waste their life by doing so.
Playtime:
Showing how a modern city can turn into a playground and jokes.
Draughtsman:
The rule of the daily activity is made by the painter, for instance if he need to draw the front of the house at a particular time everyday, then everyone can only stay at the back of the house at that time.
Beau_Travail:
A strict rule is ordered by the leader, while there is a contrast between their training and entertainment time.
Irma_Vep:
About a film taking process from the beginning to the end. I can't really get the message of the film. But is interesting to see how the special effect is added for the final version of the film and one scene is about the main actor wearing the block cloth in reality stealing thing like confusing for her identity.

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